© Harald Belker and danklife.com/Ryan Unruh

Creativity starts here

MODO’s powerful and flexible 3D modeling, texturing and rendering toolset lets you explore and develop your ideas without jumping through technical hoops, so you can iterate freely to realize your full creative potential.

Whether you’re creating real-time content for immersive experiences like games or virtual reality; iterating on concepts or crafting final production meshes for product design; using 3D to communicate, visualize or sell an idea; or taking the plunge into film or video production, MODO is your starting point for creative exploration.

"it's amazing, and completely groundbreaking- especially the combination of procedural modeling AND mesh fusion. Just... WOW."

Gerald Falla, Designer, Mogavero Architects

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Introducing MODO 10 Series

The MODO 10 Series delivers valuable new feature sets in a series of three installments, for a single price—you can choose when to upgrade from 902 or earlier or purchase a new seat, and you’ll receive all three installments as they become available.

With the MODO 10 Series, you’ll get the tools you need to create top-notch design and entertainment content today—and you’ll be more prepared to tackle tomorrow’s evolving production requirements.

What's new in MODO 10.2

As the third and final installment of the MODO 10 Series, MODO 10.2 extends, optimizes and integrates MODO’s existing features to offer an unmatched set of production and pipeline-ready asset creation tools. With MODO 10.2 you can:

  • Iterate to your heart’s content as you freely cut, combine and intersect meshes with an easier-to-use, performance-enhanced MeshFusion
  • Explore, shape and refine your design, with an extended procedural modeling system, enhanced modeling UI and workflows, and new automatic retopology
  • Bring your work to life in a flash, with accelerated rendering and animation playback, and an exciting new workflow that lets you model your lights.
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What's new in MODO 10.1     

MODO 10.1—the second installment of the MODO 10 Series—introduces a powerful, flexible and robust new procedural modeling system that works side by side with MODO’s best-in-class direct modeling toolset. With MODO 10.1 you can:

  • Iterate more freely, with the ability to manipulate, reorder, disable, delete or animate modeling operations at any time in a flexible layer stack
  • Create infinite variations, with procedural operations that can be driven by textures and falloffs, or connected to dynamically changing inputs
  • Accommodate change requirements without having to start from scratch, with the ability to edit selections and swap out input meshes after the fact

What's new in MODO 10.0     

The first installment of the MODO 10 Series, MODO 10.0, offers significantly enhanced workflows for creating real-time content for games, or for other immersive interactive experiences like virtual reality. With it, you can:

  • Author in MODO and be confident that your assets will look virtually the same in Unity or Unreal Engine
  • Easily get realistic detail into your real-time assets with a streamlined, repeatable texture baking workflow
  • Export to popular engines with simple, automated steps that minimize the need to recreate work
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